Keywords: Behavior Analysis, Behavior Experiments, Education and Training Level of Familiarity: Basic Recommended Readings: Chauvet, L. A., Cruz, D. M., Ramírez, E. L., & Hernández, S. L. O. (2025). Entorno de Realidad Virtual para la Enseñanza del Análisis Experimental de la Conducta. Acta Comportamentalia, 33(4), 578-599., Skinner, B. F. (1956). A case history in scientific method. American Psychologist, 11(5), 221–233, Kuroda, T. (2017). A combination of Raspberry Pi and SoftEther VPN for controlling research devices via the internet. Journal of the Experimental Analysis of Behavior, 108(3), 468–484, ,
One of the main challenges faced by educators and students in experimental behavior analysis in Latin America is the limited access to laboratory infrastructure due to the high cost of animal research equipment, such as operant conditioning chambers. In countries like Mexico, only a small number of institutions have fully equipped laboratories for teaching and research in animal behavior, which restricts training opportunities and hands-on experience.
This technical demonstration presents the current development and functionalities of the Behavior Analysis VR Learning Hub, a virtual reality–based educational platform designed to support the teaching and learning of experimental protocols, laboratory procedures, and reinforcement schedules commonly used in animal behavior research. The platform allows users to immerse themselves in three-dimensional virtual operant conditioning chambers and interact with different reinforcement schedules from the perspective of the experimental subject.
The system can be accessed using virtual reality headsets or through a standard web browser, making it a flexible and accessible tool for institutions with limited resources. This demonstration will showcase the technical architecture of the platform, its interactive components, and its potential applications in academic training. The use of immersive virtual environments is discussed as a cost-effective and scalable alternative for teaching experimental behavior analysis while preserving key procedural and conceptual elements of laboratory-based instruction.
Learning Objectives:
Identify basic VR development tools used in educational environments (Unity & Spatial.io).
Describe key milestones in the evolution of the operant chamber from early mazes to 3D-printed designs.
Navigate the platform using a web browser or VR headset to explore reinforcement schedules.
Apply VR-based platforms to teach behavior analysis concepts in low-resource settings.
Evaluate virtual operant chambers as pedagogical alternatives to physical laboratories.